Sculptris shortcuts11/9/2023 It is easier to make glass, but Poser is harder to make something look like glass. Then Poser can and joints and bend the model in animation, and it also does cloth drape and grow single strand hair the can look realistic and blow in the wind.ĭaz Studio can't do that but you can make changes to the materials and render with a lot of easy and preset lighting and even full scenes ready to render. Have you tried Daz Studio, because it has models ready to use and with Hexagon 2.5 you can make and animated things, but not like you can if you had Poser. (Way back it used to be it's own thing, but it wasn't long before the guy who made it was hired by the Z-brush team and stuff consolidated.) Reply Then again, if you have the money to spend, I heard Z-brush can't be beat for that specific way of modeling. However Blender does have some really good tools for retopologizing sculpts. Keep in mind the sculpt mode workflow is quite different than the modeling. (MMB for nav, and F-key for brush settings.) Set the stylus rocker to middle mouse and F-key, and you'll only need to hover your other hand over shift for the majority of sculpting. I find the best workflow is if you setup custom settings for Blender in your tablet drivers. There's a few other options that aren't well explained, but they also come in handy. I'd also suggest making detail smaller than the default starting level, more like 8. It's only kept around because it's really fast and handy for some things like cell shading.) As for general sculpting, it's a matter of turning on dyntopo and changing shader to matcap. (Getting things to look good in the "Blender Internal" is wonky. Preview and setup is easier switching to the Cycles render engine mode. Replyīlender does a lot of stuff, so it's not exactly focused on doing some things. It's super program and has a lot of guides out there. PS! Also Blender is very good software and one shouldn't think it lacks anything a home user would need for modelling in 3D. In reality those software's do different things and thus are not exclusive. 3D and 2D modes and then it's also officially even 2.5D program and many have not even heard what that means "to be in 2.5D" The difficulty of Zbrush is that it uses 2 modes. With 3D or 2.5D you are not taking any shortcuts and no program is easy to use. So to sum up you must ask from yourself what you want to achieve and pick tools based on that. Sculptris is like a Toddler sister of Zbrush, while Zbrush is a already a working adult. And you should take time to master its tools if you want to do top notch sculpts. ZBrush has very unique controls because of the nature of the software, but it's industry standard for a reason. It's like acting what you like more apples or bananas instead asking which brand of apple is best. And Blender is a 3D MODELLING program and Vue is another thing completely. Zbrush is a 3D and 2.5D program or sculpting program. 1st they are not even remotely same 'thing'.
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